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Stylin For M4

Posted by Loay | 3:32 PM | , | 0 comments »


Stylin For M4 | 47 Mb
Take it to the streets in style. Casual yet cool, this outfit is the perfect everyday wear for M4. This clothing set includes boots, pants, sun glasses, and two shirts with a variety of textures to help get Michael ready for any modern day setting.

Features

* BootL (.CR2 and .OBJ)
o Loosen-BootL
* BootR (.CR2 and .OBJ)
o Loosen-BootR
* Overshirt (.CR2 and .OBJ)
o BlowOpenL
o BlowOpenR
o FBMEmaciated
o FBMSmooth
o FBMThin
o FBMYoung
o LCollar-Up
o Loosen-ArmpitL
o Loosen-ArmpitR
o Loosen-Back
o Loosen-Bottom
o Loosen-Front
o Loosen-SideL
o Loosen-SideR
o Loosen-SleeveL
o Loosen-SleeveR
o LThigh-Back
o LThigh-Bend
o LThigh-Side
o PBMArmSize
o PBMChestBuilt
o PBMChestLarge
o PBMTummyOut
o PBMWaistWidth
o RCollar-Up
o RThigh-Back
o RThigh-Bend
o RThigh-Side
o Shorten-Bottom
* Pants (.CR2 and .OBJ)
o FBMEmaciated
o FBMThin
o FBMYoung
o FlareL
o FlareR
o LFoot-LoosenBack
o LFoot-LoosenFront
o LFoot-LoosenL
o LFoot-LoosenR
o Loosen-ThighL
o Loosen-ThighR
o Loosen-Waist
o PBMTummyOut
o PBMWaistWidth
o RFoot-LoosenBack
o RFoot-LoosenFront
o RFoot-LoosenL
o RFoot-LoosenR
* VNeck (.CR2 and .OBJ)
o BottomBack-Back
o FBMEmaciated
o FBMSmooth
o FBMThin
o FBMYoung
o Loosen-Back
o Loosen-Bottom
o Loosen-CollarL
o Loosen-CollarR
o Loosen-Front
o Loosen-SideL
o Loosen-SideR
o Loosen-SleeveL
o Loosen-SleeveR
o LThigh-Bend
o LThigh-Side
o PBMArmSize
o PBMChestBuilt
o PBMChestLarge
o PBMTummyOut
o PBMWaistWidth
o RThigh-Bend
o RThigh-Side
o Shorten-Bottom
* Sunglasses (.PP2 and .OBJ)
* Textures
o 1 BootL Texture Map (2000x2000)
o 1 BootL Sole Texture Map (1000x1000)
o 1 BootL Bump Map (2000x2000)
o 1 BootL Displacement Map (2000x2000)
o 1 BootR Texture Map (2000x2000)
o 1 BootR Sole Texture Map (1000x1000)
o 1 BootR Bump Map (2000x2000)
o 1 BootR Displacement Map (2000x2000)
o 1 Reflection Map (256x256)
o 1 Sunglasses Texture Map (1000x1000)
o 1 Sunglasses Displacement Map (1000x1000)
o 2 Overshirt Texture Maps (3000x3000)
o 1 Overshirt Bump Map (3000x3000)
o 1 Pants Texture Map (3000x3000)
o 1 Pants Bump Map (3000x3000)
o 1 Pants Displacement Map (1000x1000)
o 1 Vneck Texture Map (3000x3000)
o 1 Vneck Bump Map (3000x3000)
* P6+ Material Poses (.PZ2)
* DAZ Studio Material Presets (.DS)


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