DVD Rip archived: ~ 707 mb | Language: English | DivX (DX50) | 720 x 480 (3:2) 29,970 hz | 44100 hz, stereo, 128 kb/sec
In the last chapter, we discussed indirect lighting, the modeling tone, and started on atmospheric perspective, which we will be dealing with more in Chapter 12. Direct lighting is what we normally see when we have a strong single light source. Sunlight on a clear day is an example. The basic elements of direct lighting are highlights, halftone, core, reflected light, and cast shadow. Glenn breaks this down into a series of steps that are easy to understand and apply. Covers the concepts of; core, cast shadow and reflected light.
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